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Keep these four casters alive until they start pooling their magic separately making a curse debuff fog. Rolling into enemies is a good way to get out of trouble, as it will make them stumble backwards which should give you some breathing room.Ĭasters will pool their magic together with the main hollow to fire a black mass that goes through objects to hit you but won't track. Try and maneuver around them if you can, or if you feel confident try and AoE them down with a wide swinging weapon. He will be closely guarded by other undead who will try to put a protective barrier between you and them. In phase 2 there will be one enemy that possesses the red aura for the duration of the fight. The undead do very low damage so prioritize offense and heal if you take too much damage. You're going to sprint from enemy to enemy killing the ones with the red aura as fast as you can, following it from one enemy to the next. This is a relatively straightforward fight. Deacons Of The Deep Strength Strategy (Wolf Knight Greatsword, with NPC Phantoms).Deprived Deacons of the Deep (Use war cry, wide attacks and backstabs to kill this boss with ease.).Embeds from FL channel only - please add your link below if you're a partner Leave these alone too long and you basically die. These will not re-spawn and will heal the Boss. Four new unique blue-robed undead appear alongside him.In the second phase, the spirit possessing the Deacons reveals itself to be the Archdeacon, and can now be damaged directly.For the first phase, kill the possessed (red aura) deacons to get to the 2nd phase of the fight.Resistant to Dark Damage, Magic Damage, Bleed, Poison and Toxic.Weak to Physical-type damage, Frostbite and Vow of Silence.All other than the possessed/real one are susceptible to Rapport and Alluring Skulls.*note* The possessed deacon can't be parried since it doesn't attack the player. Can be parried, which allows to perform a riposte, backstabbed or pinned down.During second phase can also kill by Curse. Attacks deals Standard Damage, Thrust Damage, Fire Damage or Dark Damage (2nd phase) damage.Adds: Deacon Robe, Deacon Skirt, Deep Gem, Deep Ring.Other: Small Doll, Soul of the Deacons of the Deep, Archdeacon Set (revisit the area after defeating).The boss chamber is accessed by going up the stairs in the corner behind one of the giants. This boss is located in the Cathedral of the Deep.You can summon Anri of Astora and Sirris of the Sunless Realms / Horace the Hushed for this fight (it is possible to summon all three by using Dried Finger).Not optional: you must defeat them to obtain the " small doll", which serves as a key item to traverse through the magic barrier sealing off the entry to Irithyll of the Boreal Valley.
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The congregation of clerics defends a roaming soul, that is eventually revealed to be the Archdeacon. If you're fresh out of stones, then it becomes a race against the clock.Deacons of the Deep is a Boss enemy in Dark Souls 3. If it gets above 50%, step back, eat a Purging Stone then continue. Once the spell is active, the fight won't change much, you just need to always be mindful of your curse meter. You can stop the spell from going off if you stagger the Archdeacon, but if not, they will continue casting until the room is pitch black and your curse meter starts building up. The boss and all his allies will cast a massive spell that fills the room with darkness, and starts rapidly building up your curse.
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Phase two does have one thing to be wary of. Try not to be too passive though, as the longer the fight goes on, the more likely you are to get tagged by a fireball or random punch. Use the same strategies as you did for phase one, but be mindful that the blue robed enemies will be more aggressive than the rest of their allies.
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From this point on, the main target is the tall Archdeacon with the red aura. A few stronger priests will also appear, who wear blue robes. Once the boss reaches 50% health, the true enemy appears, the Archdeacon. Repeat this process of killing the red aura enemy, until you get the boss down to 50% HP. This is true during phase one, or two.Īfter taking enough damage to die, you will see the red aura float away, then possess another of the priests. They will infinitely respawn in this fight. Don't waste time killing the priests who aren't glowing red.